Daniel Westergren is the Art Director and Creative Director at Disir. Being a truly skilled 3D generalist and specialist in historical authenticity, he also masters animation and film. With more than 20 yrs of development experience, Daniel has participated in the making of several AAA games for PC, mobile console and VR. He ran his own studio in the US where he developed and published mobile apps. As a VR-game developer, he can also title himself VR publisher since 2019, by the launch of the high rated VR arcade game Visby Archer. For more references see www.westergrenart.com, and of course - all the beautiful graphics on this website! Daniel is one of the founders of Disir.
Yunyun Yang is an ArcGIS-specialist and a researcher in archaeology, focusing on Bronze Age in Central Asia and southern Siberia. In 2019 Yunyun achieved her second MA at Uppsala University. During her studies in she worked at different Swedish museums (The University Museum Gustavianum, Old Uppsala Museum and the East Asian Museum). She was also engaged in a Chinese coin project at the Uppsala University Coin Cabinet (2019). Yunyun masters ArcGIS, Photoshop, Illustrator, Agisoft PhotoScan and Sketchup and is excellent support in Disirs’ different GIS-projects.
Gabrielle Adams is a genuinely skilled 3D-graphic Artist and Specialist at interiors and objects. Gabrielle has been in the industry since 2008. She participated in several AAA productions at different studios, like Turn 10 Studios (Forza 3), Bethesda (Skyrim och Fallout 4), and Warhorse studios (Kingdom Come Deliverance). Gabrielle is a freelancer based in Prag and the US. Her engagement in Disir's works began in July 2018. Visit Gabrielle's portfolio on Artstation: https://www.artstation.com/gabriellead.